CanBeing

Canbeing

Canbeing is a unique virtual digital human project. (A virtual digital human refers to a composite product that exists in a non-physical world, created and used by computer means, and has multiple human characteristics (appearance characteristics, human performance ability, interaction ability, etc.). The virtual digital human can be divided by personality symbols and graphic dimensions, and also by character graphic dimensions. The character image, voice generation module, animation generation module, audio and video synthesis display module, and interaction module constitute the general system framework of the virtual digital person).

Canbeing’s first generation completes the creation of avatars through CG modeling and other means, and then realizes two avatars driven by joint motion capture and face capture technologies, one is male named Liam and the other is female, we call her Mila.

With the advancement of technology, Canbeing will subsequently complete the creation, drive and content generation of virtual human through AI technology “one-stop”, and have the ability to sense, express and other automatic interaction without human intervention, so as to complete the transformation from virtual human to super natural virtual human, and the DAO governance to give virtual identity and digital production features to pass in the meta-universe.

Value

Canbeing super natural avatars will have broad application prospects, including but not limited to virtual employees, virtual experts, virtual companions, virtual idols, etc., all of which have high commercial value.

Canbeing focuses on technology, entertainment and service industries. With the increasing maturity of screen presentation and the improvement of 5G, computing power, AI and other technical capabilities, its landing scenarios are getting richer and richer. Now it is no longer limited to traditional entertainment such as film and television, animation in character modeling, CG and other applications in virtual image shaping, but also in social, game, office and other scenarios to achieve the identity of the real human avatar function, and gradually in the field of live e-commerce, idol star-making, companion services and other AI virtual digital people to achieve commercial realization.

In the next decade, the avatar industry will enter a “mature stage”, and the diversity and growth of avatars will become an important direction for the industry.

In the future, the number of avatars may exceed that of humans, and they will have unique personalities, positions and biological characteristics, just like humans. The content creation ability, knowledge and skills of each avatar will interact with each other through communication with human users or other avatars, giving rise to a rich and colorful social network and content of human-virtual human hybrids, and extending vertically to various application fields.

 

Canbeing strives to become a super natural avatar in super IP, around this super IP will cover various content output and cooperation, including not limited to film and television, animation, commercial promotion, endorsement, original music, etc. ……

CanBeing Digital Arts Studio

Break through the boundaries of creation and explore infinite possibilities